actor abdomen:4 { storageOffset 0 0 0 geomHandlerGeom 13 abdomen } actor chest:4 { storageOffset 0 0 0 geomHandlerGeom 13 chest } actor neck:4 { storageOffset 0 0 0 geomHandlerGeom 13 neck } |
actor abdomen:4 { storageOffset 0 0 0 geomHandlerGeom 13 abdomen } actor chest:4 { storageOffset 0 0 0 geomHandlerGeom 13 chest } actor neck:4 { storageOffset 0 0 0 geomHandlerGeom 13 neck } actor head:4 { storageOffset 0 0 0 geomHandlerGeom 13 head } actor rCollar:4 { storageOffset 0 0 0 geomHandlerGeom 13 rCollar } actor rShldr:4 { storageOffset 0 0 0 geomHandlerGeom 13 rShldr } actor rForeArm:4 { storageOffset 0 0 0 geomHandlerGeom 13 rForeArm } actor rHand:4 { storageOffset 0 0 0 geomHandlerGeom 13 rHand } actor lCollar:4 { storageOffset 0 0 0 geomHandlerGeom 13 lCollar } actor lShldr:4 { storageOffset 0 0 0 geomHandlerGeom 13 lShldr } actor lForeArm:4 { storageOffset 0 0 0 geomHandlerGeom 13 lForeArm } actor lHand:4 { storageOffset 0 0 0 geomHandlerGeom 13 lHand } actor rThigh:4 { storageOffset 0 0 0 geomHandlerGeom 13 rThigh } |
twistY Chest_twisty { name Chest_twisty initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 } interpStyleLocked 0 algorithm 0 otherActor chest:4 matrixActor NULL center 0 0.54 -0.003 algorithm 0 startPt 0.471407 endPt 0.621 flipped calcWeights } jointZ Chest_jointz { name Chest_jointz initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 } interpStyleLocked 0 algorithm 0 angles 235 135 45 308.84 otherActor chest:4 matrixActor NULL center 0 0.54 -0.003 algorithm 0 flipped doBulge 0 jointMult 1 calcWeights } jointX Chest_jointx { name Chest_jointx initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 } interpStyleLocked 0 algorithm 0 angles 248.022 135 45 310.909 otherActor chest:4 matrixActor NULL center 0 0.54 -0.003 algorithm 0 flipped doBulge 0 jointMult 1 calcWeights } zOffsetA zOffset { |
calcWeights } smoothScaleY chest_smooY { name chest_smooY initValue 0 hidden 1 forceLimits 0 min -100000 max 100000 trackingScale 1 keys { static 0 k 0 0 } interpStyleLocked 0 smoothZones -100 -99 0.456 0.572039 otherActor chest:4 calcWeights } jointX jointx |
actor chest:4 { name chest on bend 1 dynamicsLock 0 hidden 0 addToMenu 1 castsShadow 1 includeInDepthCue 1 useZBuffer 1 parent abdomen:4 conformingTarget chest:4 creaseAngle 80 channels ... ... endPoint 0 0.631 -0.018 origin 0 0.54 -0.003 orientation -10.4883 0 0 displayOrigin 0 displayMode USEPARENT customMaterial 0 locked 0 backfaceCull 0 visibleInReflections 1 visibleInRender 1 displacementBounds 0 shadingRate 0.2 smoothPolys 1 } actor neck:4 |
actor chest:4 { name chest on bend 1 dynamicsLock 0 hidden 0 ... ... actor lHand:4 { name lHand on bend 1 dynamicsLock 0 ... ... visibleInReflections 1 visibleInRender 1 displacementBounds 0 shadingRate 0.2 smoothPolys 1 } actor rThigh:4 { name rThigh |
addChild abdomen:4 hip:4 addChild chest:4 abdomen:4 addChild neck:4 chest:4 |
addChild abdomen:4 hip:4 addChild chest:4 abdomen:4 addChild neck:4 chest:4 addChild head:4 neck:4 addChild rCollar:4 chest:4 addChild rShldr:4 rCollar:4 addChild rForeArm:4 rShldr:4 addChild rHand:4 rForeArm:4 addChild lCollar:4 chest:4 addChild lShldr:4 lCollar:4 addChild lForeArm:4 lShldr:4 addChild lHand:4 lForeArm:4 addChild rThigh:4 hip:4 |
weld abdomen:4 hip:4 weld chest:4 abdomen:4 weld chest:4 neck:4 weld head:4 neck:4 |
weld abdomen:4 hip:4 weld chest:4 abdomen:4 weld chest:4 neck:4 weld head:4 neck:4 weld rCollar:4 chest:4 weld rShldr:4 rCollar:4 weld rForeArm:4 rShldr:4 weld rHand:4 rForeArm:4 weld lCollar:4 chest:4 weld lShldr:4 lCollar:4 weld lForeArm:4 lShldr:4 weld lHand:4 lForeArm:4 weld rThigh:4 hip:4 |